About us Graphics Design
Graphic design is the process of visual communication and problem-solving using one or more of typography, photography and illustration. The field is considered a subset of visual communication and communication design, but sometimes the term "graphic design" is used synonymously. Graphic designers create and combine symbols, images and text to form visual representations of ideas and messages. They use typography, visual arts and page layout techniques to create visual compositions. Common uses of graphic design include corporate design (logos and branding), editorial design (magazines, newspapers and books), way finding or environmental design, advertising, web design, communication design, product packaging and signage.
About us Web Design
Web designing is a step wise process of doing electronic presentation which will be delivered to world through internet. Futureflame offers advance corporate Web Designing in Bhubaneswar. Future flame web design course consists of latest web design software tools with live projects. Now a day's not only we have to do the best design but also to follow the different web standard rules. Future flame faculties are not only teaching but also working professional's expertise in all type of updated web designing platform. Now the world has changed a lot, It's not only about doing best designs but also the standards that we follow during the design phase and thus business's are demanding more creative and best standards .We are daring to be different among other web designing institute because of more than 10 years of web development arena with thousands of satisfied customers in India and abroad.
About us 2D Animation
2D animation focuses on creating characters, storyboards, and backgrounds in two-dimensional environments. Often thought of as traditional animation, the figures can move up and down, left, and right. They do not appear to move toward or away from the viewer, as they would in 3D animation. 2D animation uses bitmap and vector graphics to create and edit the animated images and is created using computers and software programs, such as Adobe Photoshop, Flash, After Effects, and Encore. These animations may be used in advertisements, films, television shows, computer games, or websites.
About us 3D Animation
Animating objects that appear in a three-dimensional space. They can be rotated and moved like real objects. 3D software for exporting picture sequences giving them the illusion of animation or movement. However, modeling, layout and animation and rendering. Modeling is the phase that describes the procedure of generating 3D objects within a certain scene.
Advanced VFX, SFX & Compositing
2015 was a significant year for the Indian VFX industry with the release of one of the biggest hits, Baahubali – The Beginning, which spent INR 850 million on visual effects. The Animation & VFX industry grew by 13.8 percent in 2015 to rake in revenues of INR 51.1 billion. The Animation & VFX industry is estimated to reach INR 108 billion by 2020. Today, India has nearly 300 animation, 40 VFX and 85 game development studios with more than 15,000 professionals working for them. These studios have experienced a mix of content production, outsourced animation services and collaborative animation services. Over the last decade, the Indian animation industry has moved up the value chain from a traditional outsourcing model to creating its own intellectual property and co-productions. Television is probably one of the largest consumers of animation content created in India.
About us Editing ( Film/ Television/ Mobile Video etc.)
In 2015, the Film Industry grew by 9.3 per cent to reach INR 138.2 billion and is expected to grow at a CAGR of 10.5% to reach INR 227.3 by 2020. There was a substantial growth in regional and Hollywood film collections. Regional films which are normally the mainstay of single screens, contributed up to 30 per cent in revenues at some national multiplexes. The enormous success of Baahubali : The Beginning, a Telegu film, showed that good content can break language barriers and achieve mainstream success. Another significant trend is the shift in audience preferences to content-driven rather than merely star driven films. According to FICCI-KPMG, digital content is expected to emerge as an independent revenue stream. In the coming years, the share of digital revenues is expected to grow significantly (upwards of 30 per cent).